As I was commenting in a previous post, I enjoy playing with the parameters in C4D to get a nice realistic and soft illumination.
Today I wanted to get a nice text that felt warm. This is the result:
There are lots of subtle changes made to get a nice final image, you can see step by step the process in the full post.
Some comments:
- I started with an extruded text. It is very importad to add a bevel on the border, otherwise you will miss lots of specular hotspots and the borders wont look realistic.
Then I put a rectangular area light where most of the light came from, it is very close to the object. - Added global illumination to get rid of the dark areas (and because I love GI).
- I wanted to remove the “plastic looking” on the material so I added a Subsurface scattering on the luminance, but it burned the image.
- Reduced the SSS a little bit. The SSS is very subtle (maybe in the dark edges) but the look and feel is better.
- Tryed adding AO but the results are horrible, so I removed instanly (I didnt want to play with it).
- I like the natural illumination so I turned the light orange and changed the sky to blue to give that sunset look.
- Made the floor glossy, so you can see the reflection a little bit, it gives some volume.
- Applyed a fracture and a random effector rotating every letter a little bit in the Y axis, this makes the front side of the text less flat.
- Added some contrast in Photoshop.
If you want the C4D project file you can download it from here, feel free to use it however you want.
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