Last week I was in a one-day gamejam focused on weird input interfaces. I thought I could be cool to create a game where the players have to interact with something more tangible than gamepad buttons.

Last week I was in a one-day gamejam focused on weird input interfaces. I thought I could be cool to create a game where the players have to interact with something more tangible than gamepad buttons.
One week ago I played with some friends to Tricky Towers in Nintendo Switch. It is a tetris-like game but with physics. I really enjoyed it so I decided to code my own.
Continue reading to know more about how I did it.
(more…)For a long time I wanted to create a random face generator just by mixing different face parts from a pool of facial traits, so a couple of months ago I decided to give it a try.
Today experiment is a .MAP visualizer, for maps created with the Build Engine (Duke Nukem 3D) created by Ken Silverman.
I keep finding blog posts of people analyzing how different engines manage to render one single frame. So I decided to put them together here:
And from Engines
I’ve collaborated with the Barcelona World Race event several times in the past. Last year they approached me because they wanted to have a new 3D renderer for the web to enhance their online game (which I coded 5 years ago). I forgot to create a propper entry in my blog so here it is. You can play with the demo.
Click in the image to see it in action, and if you want to know more about the development, read the rest of the entry.
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Some weeks ago I was invited to give a talk at the QIDV (a local informal event for game developers) with my friend Miguel about the game we did for the Global Gamejam 2015.
The talk is in spanish and the audio is not very good (and my diction doesnt help). It gives more insights about our working process besides the info I alwady wrote in this post.
Today I stumbled uppon this great post from Adrian Courrèges where he explains in detail all the steps in rendering one single frame in Deux Ex: Human Revolution, very informative with progress images.
One of those very inspiring talks from a person who created my youth favourite piece of art, where he recalls his life and make you think about your choices.
"From Bedroom to Attic: Making Prince of Persia" by Jordan Mechner from onGameStart on Vimeo.
This past weekend I assembled some friends again to participate in the Global GameJam 2015. I’ve participated since 2011 with more or less luck.
At the end we made a party-game up to 5 players in local, totally based in the theme of the Jam: “What do we do now”.
If you want to play it click here, but you will need to have a gamepad and several other players.
If you want to read the Post-mortem keep reading.