{"id":769,"date":"2017-10-26T13:15:47","date_gmt":"2017-10-26T14:15:47","guid":{"rendered":"http:\/\/www.tamats.com\/blog\/?p=769"},"modified":"2019-01-02T19:06:53","modified_gmt":"2019-01-02T20:06:53","slug":"rendering-one-frame","status":"publish","type":"post","link":"https:\/\/www.tamats.com\/blog\/?p=769","title":{"rendered":"Rendering One Frame"},"content":{"rendered":"<p>I keep finding blog posts of people analyzing how different engines manage to render one single frame. So I decided to put them together here:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.adriancourreges.com\/blog\/2015\/11\/02\/gta-v-graphics-study\/\">GTAV<\/a><\/li>\n<li><a href=\"http:\/\/www.adriancourreges.com\/blog\/2016\/09\/09\/doom-2016-graphics-study\/\">DOOM 2016<\/a><\/li>\n<li><a href=\"https:\/\/blog.thomaspoulet.fr\/ninokuni2-frame\">Ni No Kuni 2<\/a><\/li>\n<li><a href=\"http:\/\/www.adriancourreges.com\/blog\/2015\/03\/10\/deus-ex-human-revolution-graphics-study\/\">Deus Ex Human Revolution<\/a><\/li>\n<li><a href=\"http:\/\/www.elopezr.com\/the-rendering-of-rise-of-the-tomb-raider\/\">Rise of Tomb Raider<\/a><\/li>\n<li><a href=\"http:\/\/www.elopezr.com\/the-rendering-of-middle-earth-shadow-of-mordor\/\">Shadow of Mordor<\/a><\/li>\n<\/ul>\n<p>And from Engines<\/p>\n<ul>\n<li><a href=\"https:\/\/interplayoflight.wordpress.com\/2017\/10\/25\/how-unreal-renders-a-frame\/\">Unreal Engine 4<\/a><\/li>\n<li><a href=\"https:\/\/godotengine.org\/article\/godot-3-renderer-design-explained\">GODOT engine<\/a><\/li>\n<li><a href=\"https:\/\/docs.unity3d.com\/Manual\/SL-RenderPipeline.html\">Unity<\/a><\/li>\n<\/ul>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I keep finding blog posts of people analyzing how different engines manage to render one single frame. So I decided to put them together here: GTAV DOOM 2016 Ni No Kuni 2 Deus Ex Human Revolution Rise of Tomb Raider Shadow of Mordor And from Engines Unreal Engine 4 GODOT engine Unity<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,3,25,22],"tags":[],"class_list":["post-769","post","type-post","status-publish","format-standard","hentry","category-coding","category-devlog","category-gamedev","category-graphics"],"_links":{"self":[{"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=769"}],"version-history":[{"count":6,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/769\/revisions"}],"predecessor-version":[{"id":835,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/769\/revisions\/835"}],"wp:attachment":[{"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=769"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tamats.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}