Being A Developer After 40

Being a developer after 40, by Adrian Kosmaczewski
Very inspirational talk about being a coder over the 40s.

My recommendations from 2015

Nothing specially surprising:

Movies: Mad Max Fury Road, Ex Machina, It Follows, Nightcrawler, The Good Dinosaur
Tv-Shows: The Knick, Rick & Morty, Silicon Valley, Halt and Catch Fire
Videogames: Factorio, Gang Beast, Spintires, Insurgency, Banished, Dirt Rally
Books: The Martian by Andy Weir, Story of your life by Ted Chiang.

If…

If you can keep your head when all about you
Are losing theirs and blaming it on you;
If you can trust yourself when all men doubt you,
But make allowance for their doubting too;
If you can wait and not be tired by waiting,
Or, being lied about, don’t deal in lies,
Or, being hated, don’t give way to hating,
And yet don’t look too good, nor talk too wise;

If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim;
If you can meet with triumph and disaster
And treat those two imposters just the same;
If you can bear to hear the truth you’ve spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to broken,
And stoop and build ’em up with wornout tools;

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: “Hold on”;

If you can talk with crowds and keep your virtue,
Or walk with kings—nor lose the common touch;
If neither foes nor loving friends can hurt you;
If all men count with you, but none too much;
If you can fill the unforgiving minute
With sixty seconds’ worth of distance run
Yours is the Earth and everything that’s in it,
And—which is more—you’ll be a Man my son!

By Rudyard Kipling

BWR2015: A sea in WebGL

I’ve collaborated with the Barcelona World Race event several times in the past. Last year they approached me because they wanted to have a new 3D renderer for the web to enhance their online game (which I coded 5 years ago). I forgot to create a propper entry in my blog so here it is. You can play with the demo.

BWR_weather

Click in the image to see it in action, and if you want to know more about the development, read the rest of the entry.
Continue reading »

WRONG, from Rami Ismail from Gamelab 2015

One of the best talk of the Gamelab 2015, for the content and for the way he addresses the issues.

WebGLStudio is Out! first public release

After three years of hard work I decided to release WebGLStudio last week, my 3D Online editor. There are still many things to improve and fix but I felt I would never reach a version that I feel is complete so instead of waiting I prefeer to publish it to get feedback and some help.

webglstudio

So far the reception has been awesome, lots of people have shown interest and right now the project in github has more than 1200 stars!
Now I have to do tutorial videos, feature videos, development documents describing the API and adding some features people has been asking me… lots of work to do!

Feel free to check the website and tryed for yourself.

SillyServer.js another lib for my github

Sometime ago when I started playing with WebSockets I created a tiny server in nodejs that would bounce back all the packets received to all the connected users. I kept improving it and today I decided it would be nice to refactor,document and share it. I have upload it to github.

It comes with some handy functionalities like rooms, data storage, REST API to retrieve info about rooms, and with its own client library so you don’t need to memorize the API. I wouldnt recommend to use it on production, mostly because it is easy to hack, but it is handy to connect users in a website between them.

It is the one I use in my sharedcanvas web application.

QIDV: Talk abouT our game for the GGJ2015

Some weeks ago I was invited to give a talk at the QIDV (a local informal event for game developers) with my friend Miguel about the game we did for the Global Gamejam 2015.
The talk is in spanish and the audio is not very good (and my diction doesnt help). It gives more insights about our working process besides the info I alwady wrote in this post.

Deus Ex: Human Revolution – Graphics Study

Today I stumbled uppon this great post from Adrian Courrèges where he explains in detail all the steps in rendering one single frame in Deux Ex: Human Revolution, very informative with progress images.

Jordan Mechner talks about Prince of Persia

One of those very inspiring talks from a person who created my youth favourite piece of art, where he recalls his life and make you think about your choices.

"From Bedroom to Attic: Making Prince of Persia" by Jordan Mechner from onGameStart on Vimeo.